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Games Tips and Tricks

On Sunday, September 20, 2009 0 comments

Majesty 2: The Fantasy Kingdom Sim hates RTS micromanagement into an art form. The long-long-long-awaited envisioning nine years old cult hit known to come today as one of the latest games at the legendary management tasks MicroProse label derives from his hand, almost totally corrupt and lead to a chain Command ambiguous when the crowd Make your bidding. Innovations like these make the game as far 1C Company. Although the distribution of the royal edict certainly makes you feel more like a king than nobodies tell how to cut wood, design formulas of the mission of beating you down with a sense of that too repetitive.

As in the first game majesty, are history and the fantastic creation, and not easy. In the single player campaign you play the final heir to the throne of Ardania a Tolkien-esque country where vampires Spring Cemetery rat-men Rampage through forests and a demon lord, the crown thy law is adopted. It is an attractive, albeit a little moved by the visual, with colorful graphics Fantasy, which were of Dungeons & Dragons module from the early 1980s could. A good sense of humor and the voice of a consultant Sean Connery offers soundalike add to the cheerful atmosphere.

The gameplay is also next to the former. Missions are structured along traditional lines RTS, which refers to the base of the building. You start with a city, castle, then build a market and trading posts to make money, to launch an alliance to recruit heroes as Rangers warriors, clerics and mages, sorcerers, and placing guards to repel intruders, towers and so on. As your city grows, you can branch out to research spells, magic and little things like health potions and the hero's various lovers. Heroes gain experience and increase the level. Groups can take in search of adventure difficult part of being organized. Role of the ordinary tax on farmers for that is with few worries about his when the network of trading posts. If you know your ABC RTS, you'll soon be in no time.


But if it all sounds standard for a fantasy strategy game, Majesty 2 takes a sharp left turn, though, as you control. Instead of the typical RTS commands, such as ordering the farmers to transport the stone, chop the farm field or timber, tasks are automated. There is no resource management, for all you have to do is to obtain a city operating crank buildings, production lines queue heroes, and send the Rangers to explore the map. Once you study dudes in armor around you concentrate on quests through the setting up flags on the targeted areas and provide rewards to create jobs. If you loaded the recipes that need a bear, for example, or a crypt with Raging undead, or even a fierce ogre simply place a flag in the attack on its location on the map. To defend a building in a post had to defend a flag. It is so easy. Well, almost. The problem is that you impress on your subjects by awarding gold for each flag. This is not particularly difficult, but since you rewards for every 100 to 500 of gold, and can increase the effectiveness of the game normally go with a good bit easier to handle money. Heroes are normally on a flag in a few seconds, so you know pretty quickly if you have enough gold now, or if you raise the ante.


Finishing quests in the six degrees of separation, Majesty 2 does provide a unique structure, where you have always done just no more jobs. It also makes you seem more like a true king, as they do in other RTS games, because not too many medieval kings were in the fields of farmers speak pig for slaughter. This can really catchy. Since the game revolves around the building and laid the foundations of flag commands, you can now begin to eradicate all, as Henry VIII to the same accessibility of this game can not be beaten. But the quests are repetitive and the controls are too simple. Each mission sees you repeat a well-known formula for building the same old basis and the acquisition of the old quests. All the variety is superficial. Even if there is a considerable struggle menagerie, including giant wolves, minotaurs, vampires and goblins you defeat all the same way. They destroy the wolf how to destroy a pyramid Minotaur or portal cunning hell - beating with a flag and offer a bribe. Other buildings, skills, heroes, and even allies such as special animated elves are in the mix during the campaign, things were a little, and you have the chance to play hard time killing missions increase challenge, but the core of the game never changes. Then, the user starts finally boring.

In the end, everything is Majesty 2 offers an interesting variation. The potential of distance in a single step of RTS gaming is still as powerful today as it was in 2000, but this is not much here except the concept of cold surface. Replay value is limited to the recurrent nature of the missions solo, and forced the monster lairs same old four-player multiplayer maps clear. So far as the unique design still seems fresh and exciting at first for newcomers and provide a touch of nostalgia for the majesty of veterans who bear the tension quickly.


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