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On Sunday, September 20, 2009 0 comments

With depth, a better game engine, and the training material is endless Championship Manager 2010, a triumphant return to the form of football management series, but the lack of attention to detail means that by the end of fall far short of its noble objectives.

At first glance, the 2010 iteration of this franchise in difficulty provides a lot of things to do right. The team behind it does not play in 2008 in an effort to Championship Manager in a game worthy of the name once synonymous with the best reconstruction of this kind. This work is clear from the moment you start the game, the menus are cleaner and more rigid to see the animations.

Unfortunately, this veneer begins to crack when you get to build a management team to manage. There are more leagues to choose from this time, but it says there are some glaring holes. While Championship Manager goes into some depth across a total of 32 countries, these are mostly European. And although it tastes leagues from Japan, Argentina and Brazil, is the MLS of the United States absent.

To select your team and get pushed into the preseason and it's where the problems begin. Small details can be extremely important in some games, and this applies particularly to management games based on large amounts of information about you in their version of the World Cup on the premise that the next thing to consider leaving the reality. The first thing that comes to you in this regard are in search of your team roster at the beginning of the season and see that all your players are 100 percent good game and ready to go. This means that your dispute has to do to start the season with more to ensure that none of your players are too tired to kick rather than the realistic challenge to try on your team and new signings before the speed of summer break.


Whether dealing with transfer rumors dominates your news ticker, after the window is closed, that thousands of fans poured into the streets to find the Chelsea win Community Shield on penalties or prohibited in competitions in bad Application celebrate, Championship Manager, it is never quite right.

Similar but more serious issues about detail bedevil the improved match engine. It resembles a giant step forward when you first see a game, because the models to see how people actually walk around for the first time, see lots of goals really convincing when added to a hook-in, and celebrate the great flavor to match strikers. But it just goes to show, until the restrictions underlying code; Defender likely to commit suicide, the strikers and wingers to support an alarming habit of the ball when they tootle off to the running and catching the ball often the goalies in the wrong direction. In addition, the seemingly arbitrary system is to distribute the cards - often have no contact in the machine appears the more serious challenges remain unpunished conduct penalties - and you experience a match day, you seem to be it.

It's not just the engine, which is unjustified, you play your games, either. If staff changes and training of your most important weapons that the real control you have seems limited. Just like a real football game is nothing more frustrating than seeing the game with a lone striker in the run just to see holding the ball near the corner flag, or knocking in crosses just rooms filled with enthusiastic defenders. Although this does not give you the feeling of impotence that is no doubt that many senior managers who stray from their duties, it is very annoying in a game. To make matters worse, there is no option in your message gives language team; your individual player scathing remarks do not deserve it according to your instructions if you are able to aggressively bring to express disapproval of any team not to shoot the doors you want.

Unlike the engine, it is the most striking changes in Scouting and training. Now you can tool your players to learn to dive, go round the goalkeeper did not shoot when-to-head, or spread the ball away from the defense as a punt before the middle - including an almost infinite amount of other things. All these changes look really promising, but without a solid experience of match day, they give at the end of everything, except for missed opportunities. The same thing applies to all parts of the Creator, which is incorporated in the training section, true, it's really satisfying to see one of your goals in practice, but the joy is tempered somewhat by the fact that you won a free kick from one of your strikers chance drop in temperature with no obvious link.

The improved system Scouting is obviously significant, however. You can choose which countries you allocate your budget and how much money you want to spend time studying each area. As you know better sites, you get more ideas and better from your team on which players to look more closely, and those proposed to be generally at about the same level as your team. This will ensure that you are not constantly scouting players who were also the league your team if you happen to choose to play as one of the smaller clubs the game.

The game has a few other things too, the news is the addition of some real life to your taste very good season (if they can find - they are not new ticker is connected, unfortunately) and sound stage are Excellent as a rule. The hearing of a massive amount of convincing, "Ooh" and "AH" as the ball bounces off the crossbar, or absconding from the post office does not serve to increase your emotional involvement with each party.


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