In many modern games, you rain death on your enemies, how refreshing it is that your main task in Prince of Persia is to live in a dark world. That does not mean that the forces of evil, not on your tail in this open-world platformer, but the most indelible moments of this enchanting journey uplifting, rather than destructive. The latest iteration of this franchise is a long-term rejuvenation of the series, and it is an ambitious, offering a new holder prince and casting furnaces certain game traditions aside in favor of the player immersion. And for the most part successful, eliminating illusion frontier mechanics such as game-over screens and long load times in the process. This re-imagining comes with a few restrictions, and if you set an old fan, you'll soon discover - and possibly again - that the Prince of Persia is by far the easiest game in the series. But if you can make your mind and let the game Magic wash over you, its parties and visual beauty will delight you in a forgiving sprinkling of defects.
In some respects, Prince of Persia is a return to the Sands of Time's story book vibe, which was a bit lost in that game are two consequences. However, our new hero is not exactly Prince Charming, but rather a wisecracking nomad only interested in his ass (named Farah, in one of the many nods to the previous games) and the wealth they apparently exercises. His royal status, but never fully investigated, although companion Elika is clearly a princess, and as the game progresses, you will have much more invested in its past than the prince's. Together, they want to lock the evil god Ahriman, which was inexplicably released by Elika's own father. To do this, they must recover from a series of fertile land to their former glory fertile, thus banishing the inky black corruption which envelope the country. Storytelling is not the strong suit of the game, and the negative, often unlikeable prince is hardly glamorous, a bad fit for the fascinating journey ahead. Fortunately Elika exudes charm enough for both of them, and the relationship they forge slowly lend much emotional impact on the game of the final moments.
This relationship enhances the core of the experience, given that Elika is not your standard game sidekick. It is not just a helpless companion, but an important part of a number of gameplay mechanics. If the prince, will you pull off moves known franchise fans: jumping, climbing, wall-scaling and running among them. There are also some new acrobatics to play, as the aptly named roofrun, where the prince scuttles along the roof in a vague manner monkey. But if the moves are familiar, the presence Elika enriched and correct it. They jump on your back if you scale all over the vine, reach for your hand as you climb, and perform an elegant pas de deux with you when you need her to a narrow beam. In some respects this is related recalls that of ICO and ICO Yorda in 2001.
While ICO Yorda is totally dependent on her companion, Elika here is much more useful to the prince than it is for her. She is in fact your constant savior, because they will not and can not allow you to die. Should you fall, Elika will grab you by the wrist and beat your security - that is, the last checkpoint. There is a checkpoint on almost any platform, so regardless of any need to repeat after a few seconds of gameplay, there is absolutely no punishment for the fall to your doom. You will never forget the words "game over" and you will not need to store and recharge before difficult sequences. Nor will you ever need to puzzle over how to point A to point B: Elika can fire a homing magical orb that shows the exact way to your destination. Combined with simple controls platforms required minimum of a button, these facets make Prince of Persia is one of the easiest games you can play the whole year.
This convenience makes each action seems quite useless if you string moves together. For many, this will translate into a reduced sense of reward, apart from a few exceptions, there is no sequence that feels remotely challenging, especially for the players familiar with the old school Wrought difficulties at the start of games in the series. But while the unique pleasure of overcoming obstacles is missing, is tempered by other forms of pay. The platform is fluid and seamless chain linking together a number of moves is simple, but visually attractive, making for some silky, smooth movement that you get a kick out of. Moreover, as you progress through the game and to explore some of the more complex environments, you can find some really impressive level design. Each autonomous region flows into the next, and while the overall design feels a bit more synthetic than Assassin's Creed, platform placement and other architectural features do not feel openly artificial.
The amazing level design is more apparent when you begin to unlock Elika the various powers - powers even though they are calling is a bit of a stretch. As you unlock new explorable areas by collecting glowing orbs that light seeds, you can use different colored plates that dot walls and ceilings. There are four types of plates, and each species is a high-flying feat. Red and blue plates are functionally the same (although visually unique), propelling you automatically to the next board or platform. Green plates turn into a sort of Persian Spider-Man, which can quickly scale walls and ceilings while avoiding obstacles. Finally, yellow plates introduction to track flight sequences you limited room to maneuver around obstacles, as a kind of 3D version of Nights Into Dreams, the Saturn platformer. Many of the sequences to combine plate and standard platform jumps are exciting, and the way in which some of them make use of all three dimensions to the level design all the more impressive. And amazingly, the camera is rarely a requirement, which is quite an achievement. Unfortunately, initiated by the flying leap from a yellow sheet is a clear weakness. The constant camera movement and overwhelming visual effect used here for a few annoying sections, and it is never clear whether you left or right, up or down so that certain items. Given that the majority of the panel initiated bits are great fun, it's unfortunate that this special flights of fancy were so poorly made.
There has been some fighting, and although it is hardly Prince of Persia's focus, it looks very spectacular. You fight one enemy at a time, including the four major bosses that you will take at different times. Battles on the simple side: You have four major attacks - sword, glove, Elika the magic and acrobatic safe - you can string in various combos. Enemies can change states, which some attacks ineffective, and some other occasional twists. Yet if the platforms, it is the easy part, even if bound by Elika tentacles damaged or rendered unconscious, she is always there to pick you from death's cold embrace you miss an important quick-time button event (which there are many). But battles are still meet the unique and looks great. The prince Elika throws in the air with ease, throwing hand, paste, and magical attacks together as the camera zooms in and out to showcase the slashes and back flips. The strict enemy and odd-looking camera scuttling motions of the Prince feel, but works fine in most of these battles, though a bit less successful during certain boss battles, which some environmental manipulation.
Combat is not the only thing that looks spectacular. Prince of Persia is not only beautiful to watch, thanks to the vibrant cell-shading, and some beautiful environments. Tendrils of corruption come to you as you navigate through the cold, colorless caves of infertile regions. The contrast between these areas and the beautifully lit vistas and flourishing vegetation cure locale is palpable, and the transformation of a fertile ground from darkness to light can remember similarly impressive moments in Okami. There are some rough spots here and there, in the way of glitched animations and small frame rate stutters, but they hardly affect the beautiful visual design. Although there are some minor differences, all three versions look good and have the potential of their respective platforms. And all three feature the same beautiful ambient music, which sounds more Persian than the very American-sounding prince.
Most will be completed Prince of Persia in about a dozen hours, but if you want to collect the scattered light seed and avoid quick trip (you can teleport cure of one to another instantly), you can have several hours to total. But while a few unlock able skins may not seem sufficient reason to return, this game is so fun and delicious that you want to return to it as you would return to a favorite fantasy novel or film. Although the lack of challenge in May rock fans, the ease of use will attract new entrants and in appreciation for all that a touch of magic.
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