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On Saturday, December 27, 2008 0 comments


You have not played quite like Valkyria Chronicles. First, you might think that this is due to its striking visual design, but this is a case where beauty is not only skin deep. By usurping elements of third person shooters, has some freedom tactical strategy role-playing approach and should immediately appeal to genre fans and newcomers alike. The game has a number of disadvantages, including some questionable artificial intelligence that could lead you to scratch your head in confusion. But for all its minor flaws, Valkyria Chronicles is great fun, and probably charm your pants off to start.

The country of Europe may not exactly our world, but Valkyria Chronicles is a fantasy version of our own Earth and tells a familiar story war culled from several real-world conflicts. It is 1930, and the war between East Europan Imperial Alliance and the Atlantic Federation releases Gallia, a small neutral country which, unfortunately, is also filled with a source called ragnite. Our hero is the good sense Welkin, a student who is unconscious Gallian hero of Squad 7, a militia force with a few friends - and a few skep tics. The team's story is told through scenes organized as episodes and chapters in a book, an effective if somewhat incoherent story device that points to the storybook visuals. It takes a while for the story to move, and you have eight or nine chapters before the fantasy elements really kick, and the plot begins to gather momentum. But this is a subtle journey, and you will eventually grow to the restrained manner in which the plot unfolds. And the most memorable moments, such as one in which the bright eyes Welkin and Alicia care for a wounded enemy soldier, really warm.


It only takes a glance to appreciate Valkyria Chronicles' unique visual design, and you will appreciate its beauty the more you play. The game looks like a watercolor painting in motion, but in light crosshatching textures and soft edges ensure it looks like no game you've seen before. The pastel color palette is soft, but lively, and it all looks brilliant and capricious coherent. This charm is further accentuated by comic-book onomatopoeia that splashes on the screen during certain events. For example, if you gun down an enemy, you'll see "rat-tat-tat-aa" pop-up on the screen to the blistering gunfire. But if you look beyond the high art, you will find some equally slick technology. The impressive animation transition between the overhead strategic map and the full 3D environment of each character's turn never grows old, and the game maintains a high frame rate does not matter how much high-intensity action can be located on the screen.

Great sound effects and a great, modest soundtrack accompanies the outstanding visuals. However presentation only gets you so far, and fortunately, Valkyria Chronicles follows the deliberate tactics genre fans expect, delivered in a manner that is so inviting that even those who usually avoid SRPGs find something to love. Forget the usual staples card schedules and limited movement. As with most similar turn-based game, you begin each turn by selecting the device you want to find, but once you've done this, you can zoom in on that character and takes full control over his or her third -- person perspective. From here, move feels like that of third person shooter, but an action bar limits how far you can travel for the relocation is completed. Of course, this is not really a shooter, you can not free to shoot the enemies in this period - and not, you get a chance to make a choice of action. Depending on the unit, which could mean an enemy sniping shock Trooper, healing a friendly, or the restoration of the Edelweiss, you always important tank.

This system is unique and liberating, because they challenge many of the traditional RPG's, while the lifting of the restrictions that we come to expect. Tickets are often big surprises, and you can throw sand storms and search lights, that layer of complications general tactical considerations, such as unit weaknesses (scouts soldiers are vulnerable to shocks but can traverse long distances, for example) and cover the possibilities (you can behind Crouch sand bags or hide behind walls). But for all its complexity, Valkyria Chronicles is not difficult to work with, and it is a wonder that some of its user-friendly features are so unusual in the genre. You can almost every time midbattle, and you can reuse the same units within a single turn, although ammunition movement restrictions and reduced power and hold on the use of this particular aspect. And while you can permanently lose yards, you have a few curves to revive him or her by calling a doctor, after which the device is removed from the battlefield (but can be replaced or resummoned).

But while you lost units can be replaced by others, you want to stick to the one you have. That is not because you lose an experienced unit, you do not level individuals, but an entire class at once. Every scout, for example, at the same level, regardless of what you send to the battle. On the contrary, it is because each individual soldier is incredible. They are all physically unique and often humorous voice-overs paint each unit broadly, which will keep you invested in the person that you find fun. It is not difficult to get to the meek engineer named Homer when he proclaims his loneliness when separated from his peers. Some units also distinctive status effects on the battlefield, and in some cases, can earn a new weapon after combat and can assign to a particular favorite. All these aspects raise your units are randomly attract recruits and help you in the game is slow motion story.

The individual missions are great, the award of a variety of interesting obstacles in the way and forces you environments to your advantage. Mines can be scattered on sniper towers can be a bird's eye and improvised trenches can provide coverage. Some of them may take a few tries if you get a feeling for the card, but rising to the challenges of a mission on the fly is very satisfactory. Cards, such as a desert country setting swirling with sand and strewn with lid opportunities visually attractive and offer many tactical possibilities. Other levels, such as the one where you need to knock down barriers to the delay of a tank of the slow progress, are smart and fun, while the elements that are simply annoying in similar games (such as late-arriving reinforcements groups) provide additional challenge without feel cheap.

Although it is easy to Valkyria Chronicles' individuality, suffering from a number of notable cases, the artificial intelligence main among them. Your enemy AI often hesitate measures will your mind. Tanks waste whole turns driving, but only to return to exactly the same place. The AI will Summon a half-dozen reinforcement Sniper, which can not return fire during the player's turn, when you have multiple nearby shock Troopers ready to take them down in a single turn. Scouts directly to whole groups of soldiers. Once this problem is prominent, the challenge - and so the sense of a reward for a completed mission - slightly. The sensitive collision detection can be a little awkward, so you do not always able to maneuver around a character with as much freedom as you want, and the camera is an occasional annoyance in close quarters.

But in a game as good as smart and Valkyria Chronicles, it is easy to look past these issues and take comfort in his fun and intelligent take on a genre that has enough space to grow. But while it is a great step forward for the strategy RPG's, it is a beautiful and fun game in its own right, and if you have a PlayStation 3, you also need a copy of Valkyria Chronicles.

On Wednesday, December 24, 2008 0 comments

In many modern games, you rain death on your enemies, how refreshing it is that your main task in Prince of Persia is to live in a dark world. That does not mean that the forces of evil, not on your tail in this open-world platformer, but the most indelible moments of this enchanting journey uplifting, rather than destructive. The latest iteration of this franchise is a long-term rejuvenation of the series, and it is an ambitious, offering a new holder prince and casting furnaces certain game traditions aside in favor of the player immersion. And for the most part successful, eliminating illusion frontier mechanics such as game-over screens and long load times in the process. This re-imagining comes with a few restrictions, and if you set an old fan, you'll soon discover - and possibly again - that the Prince of Persia is by far the easiest game in the series. But if you can make your mind and let the game Magic wash over you, its parties and visual beauty will delight you in a forgiving sprinkling of defects.

In some respects, Prince of Persia is a return to the Sands of Time's story book vibe, which was a bit lost in that game are two consequences. However, our new hero is not exactly Prince Charming, but rather a wisecracking nomad only interested in his ass (named Farah, in one of the many nods to the previous games) and the wealth they apparently exercises. His royal status, but never fully investigated, although companion Elika is clearly a princess, and as the game progresses, you will have much more invested in its past than the prince's. Together, they want to lock the evil god Ahriman, which was inexplicably released by Elika's own father. To do this, they must recover from a series of fertile land to their former glory fertile, thus banishing the inky black corruption which envelope the country. Storytelling is not the strong suit of the game, and the negative, often unlikeable prince is hardly glamorous, a bad fit for the fascinating journey ahead. Fortunately Elika exudes charm enough for both of them, and the relationship they forge slowly lend much emotional impact on the game of the final moments.


This relationship enhances the core of the experience, given that Elika is not your standard game sidekick. It is not just a helpless companion, but an important part of a number of gameplay mechanics. If the prince, will you pull off moves known franchise fans: jumping, climbing, wall-scaling and running among them. There are also some new acrobatics to play, as the aptly named roofrun, where the prince scuttles along the roof in a vague manner monkey. But if the moves are familiar, the presence Elika enriched and correct it. They jump on your back if you scale all over the vine, reach for your hand as you climb, and perform an elegant pas de deux with you when you need her to a narrow beam. In some respects this is related recalls that of ICO and ICO Yorda in 2001.

While ICO Yorda is totally dependent on her companion, Elika here is much more useful to the prince than it is for her. She is in fact your constant savior, because they will not and can not allow you to die. Should you fall, Elika will grab you by the wrist and beat your security - that is, the last checkpoint. There is a checkpoint on almost any platform, so regardless of any need to repeat after a few seconds of gameplay, there is absolutely no punishment for the fall to your doom. You will never forget the words "game over" and you will not need to store and recharge before difficult sequences. Nor will you ever need to puzzle over how to point A to point B: Elika can fire a homing magical orb that shows the exact way to your destination. Combined with simple controls platforms required minimum of a button, these facets make Prince of Persia is one of the easiest games you can play the whole year.

This convenience makes each action seems quite useless if you string moves together. For many, this will translate into a reduced sense of reward, apart from a few exceptions, there is no sequence that feels remotely challenging, especially for the players familiar with the old school Wrought difficulties at the start of games in the series. But while the unique pleasure of overcoming obstacles is missing, is tempered by other forms of pay. The platform is fluid and seamless chain linking together a number of moves is simple, but visually attractive, making for some silky, smooth movement that you get a kick out of. Moreover, as you progress through the game and to explore some of the more complex environments, you can find some really impressive level design. Each autonomous region flows into the next, and while the overall design feels a bit more synthetic than Assassin's Creed, platform placement and other architectural features do not feel openly artificial.

The amazing level design is more apparent when you begin to unlock Elika the various powers - powers even though they are calling is a bit of a stretch. As you unlock new explorable areas by collecting glowing orbs that light seeds, you can use different colored plates that dot walls and ceilings. There are four types of plates, and each species is a high-flying feat. Red and blue plates are functionally the same (although visually unique), propelling you automatically to the next board or platform. Green plates turn into a sort of Persian Spider-Man, which can quickly scale walls and ceilings while avoiding obstacles. Finally, yellow plates introduction to track flight sequences you limited room to maneuver around obstacles, as a kind of 3D version of Nights Into Dreams, the Saturn platformer. Many of the sequences to combine plate and standard platform jumps are exciting, and the way in which some of them make use of all three dimensions to the level design all the more impressive. And amazingly, the camera is rarely a requirement, which is quite an achievement. Unfortunately, initiated by the flying leap from a yellow sheet is a clear weakness. The constant camera movement and overwhelming visual effect used here for a few annoying sections, and it is never clear whether you left or right, up or down so that certain items. Given that the majority of the panel initiated bits are great fun, it's unfortunate that this special flights of fancy were so poorly made.

There has been some fighting, and although it is hardly Prince of Persia's focus, it looks very spectacular. You fight one enemy at a time, including the four major bosses that you will take at different times. Battles on the simple side: You have four major attacks - sword, glove, Elika the magic and acrobatic safe - you can string in various combos. Enemies can change states, which some attacks ineffective, and some other occasional twists. Yet if the platforms, it is the easy part, even if bound by Elika tentacles damaged or rendered unconscious, she is always there to pick you from death's cold embrace you miss an important quick-time button event (which there are many). But battles are still meet the unique and looks great. The prince Elika throws in the air with ease, throwing hand, paste, and magical attacks together as the camera zooms in and out to showcase the slashes and back flips. The strict enemy and odd-looking camera scuttling motions of the Prince feel, but works fine in most of these battles, though a bit less successful during certain boss battles, which some environmental manipulation.

Combat is not the only thing that looks spectacular. Prince of Persia is not only beautiful to watch, thanks to the vibrant cell-shading, and some beautiful environments. Tendrils of corruption come to you as you navigate through the cold, colorless caves of infertile regions. The contrast between these areas and the beautifully lit vistas and flourishing vegetation cure locale is palpable, and the transformation of a fertile ground from darkness to light can remember similarly impressive moments in Okami. There are some rough spots here and there, in the way of glitched animations and small frame rate stutters, but they hardly affect the beautiful visual design. Although there are some minor differences, all three versions look good and have the potential of their respective platforms. And all three feature the same beautiful ambient music, which sounds more Persian than the very American-sounding prince.

Most will be completed Prince of Persia in about a dozen hours, but if you want to collect the scattered light seed and avoid quick trip (you can teleport cure of one to another instantly), you can have several hours to total. But while a few unlock able skins may not seem sufficient reason to return, this game is so fun and delicious that you want to return to it as you would return to a favorite fantasy novel or film. Although the lack of challenge in May rock fans, the ease of use will attract new entrants and in appreciation for all that a touch of magic.

On Friday, December 19, 2008 0 comments

Fun racing games for kids are more and more on the Internet many of these days. Children can play racing games, including all types of vehicles on the ground and have many hours of entertainment on the Web site. From the extreme motocross bike daredevil stunts and breathtaking piece to Iceland to the net speed Fast and the Furious or the Motor Bike Game these games offer all the challenges that the boy should enjoy.

Racing games for children, such as engine Wild represent any problems that real competitor in the motorcycle race. When playing a racing game like this and win, you need to be aware of your timing and your level of fuel in all circumstances. A pit stop that takes too long, can ensure that your level of fuel during the entire duration, but the plant will jeopardize your position, while several shorter pit stops can help you maintain your position in the race, but always keep an eye on fuel.


Another motorcycle racing season games for children is Daredevil, where you for a while in the air is the most important. When you play a racing game as a daring, that this is not all about crossing the finish line, acrobatics are an important part of the final score. All other points you jump and trick maneuvers and stunts performed in mid-air double the points you get. If you play a racing game, which relate rad even more challenging and fun, and not just because you have to drive fast and complex stunts, but not hurt yourself, while you can lose, or race. Want more points for spectacular jumps and tricks on the bike, but loses points every time they are injured. Racing games for children, which relate to the car are a bit less complicated and more addictive. When playing Fast and the Furious everything you need to do is faster than anyone else, and the first goal. But that feeling as you walk through the finish line as the winner makes you want to play again and again.

Truck Racing Games

Revolutionary between Truck Racing Game, Excite Truck is fully controlled by Wii remote and not the usual games console. To drive the truck, you will play with everything you need to do is move the Wii remote from one side to another as you drive. If you want to drag on the button labeled "1" and if you want to accelerate you press the button "2". On the Wii remote is also equipped with a direction pad that can give your truck turbo acceleration. If you want the truck after jumping on the Wii remote to be placed in such a way that has four wheels, parallel to the ground. The difference is in the case of other Truck Racing games must first be trained and tested before the actual urge to play a racing game. After Excite Truck decide that you're ready to go play in three trucks: a wolf, the Firefly and Boulder. This special racing game is more of a novelty as the first of truck racing game that lets you play music of your choice in the background.

Games such as MX vs. ATV Unleashed are not entirely Truck Racing game, but the exciting combination of trucks and motorcycle racing racing game. This special racing game takes trophy trucks, lorries and motorcycles, monster and threw them all in one on a track for your pleasure to play.

Other creative combination is that the legendary Grand Theft Auto, but it would be better described as a driving game instead of a racing game in which the goal is to seduce a vehicle that comes to hand (auto, motorcycle, bicycle, car , Helicopter or plane) and just look forward to a disk ... in the implementation of the tasks that you play, of course.

On Monday, December 8, 2008 0 comments

A Christmas and New Year day are a few days to come. In the upcoming holiday weeks, you may want to do some activity. Maybe you are using your time to playing games in your home. Play at home is a good too, because it saves a lot of funds. You may experiences when playing a game and it’s difficult to finish the game or there are many secrets and puzzles that you couldn’t find and solve. So, you will search for a cheat, hints or codes and anything that could make easier to finish the game. If you are the one who looking for that, you must try to visit the cheatgenius.co.uk. I tried one, and so far I find this site is a rich of cheats and easy site to look for those things.

For example, you can find the Halo 3 Cheats in here, the popular one. You can also find the most complete hints of Gta 4 Cheats, the exciting games ever. There is also Fable 2 Cheats, the newest one. There are also many games from many consoles that you can find in here. They are providing the cheat, codes and hints with brief and complete. So, what are you waiting? Get the great cheats for great games at here. I’m sure you will feel the game more with what this site provide it to you. So, let your gaming in this Christmas more enjoyable with the help from cheatgenius.co.uk.