You have not played quite like Valkyria Chronicles. First, you might think that this is due to its striking visual design, but this is a case where beauty is not only skin deep. By usurping elements of third person shooters, has some freedom tactical strategy role-playing approach and should immediately appeal to genre fans and newcomers alike. The game has a number of disadvantages, including some questionable artificial intelligence that could lead you to scratch your head in confusion. But for all its minor flaws, Valkyria Chronicles is great fun, and probably charm your pants off to start.
The country of Europe may not exactly our world, but Valkyria Chronicles is a fantasy version of our own Earth and tells a familiar story war culled from several real-world conflicts. It is 1930, and the war between East Europan Imperial Alliance and the Atlantic Federation releases Gallia, a small neutral country which, unfortunately, is also filled with a source called ragnite. Our hero is the good sense Welkin, a student who is unconscious Gallian hero of Squad 7, a militia force with a few friends - and a few skep tics. The team's story is told through scenes organized as episodes and chapters in a book, an effective if somewhat incoherent story device that points to the storybook visuals. It takes a while for the story to move, and you have eight or nine chapters before the fantasy elements really kick, and the plot begins to gather momentum. But this is a subtle journey, and you will eventually grow to the restrained manner in which the plot unfolds. And the most memorable moments, such as one in which the bright eyes Welkin and Alicia care for a wounded enemy soldier, really warm.
It only takes a glance to appreciate Valkyria Chronicles' unique visual design, and you will appreciate its beauty the more you play. The game looks like a watercolor painting in motion, but in light crosshatching textures and soft edges ensure it looks like no game you've seen before. The pastel color palette is soft, but lively, and it all looks brilliant and capricious coherent. This charm is further accentuated by comic-book onomatopoeia that splashes on the screen during certain events. For example, if you gun down an enemy, you'll see "rat-tat-tat-aa" pop-up on the screen to the blistering gunfire. But if you look beyond the high art, you will find some equally slick technology. The impressive animation transition between the overhead strategic map and the full 3D environment of each character's turn never grows old, and the game maintains a high frame rate does not matter how much high-intensity action can be located on the screen.
Great sound effects and a great, modest soundtrack accompanies the outstanding visuals. However presentation only gets you so far, and fortunately, Valkyria Chronicles follows the deliberate tactics genre fans expect, delivered in a manner that is so inviting that even those who usually avoid SRPGs find something to love. Forget the usual staples card schedules and limited movement. As with most similar turn-based game, you begin each turn by selecting the device you want to find, but once you've done this, you can zoom in on that character and takes full control over his or her third -- person perspective. From here, move feels like that of third person shooter, but an action bar limits how far you can travel for the relocation is completed. Of course, this is not really a shooter, you can not free to shoot the enemies in this period - and not, you get a chance to make a choice of action. Depending on the unit, which could mean an enemy sniping shock Trooper, healing a friendly, or the restoration of the Edelweiss, you always important tank.
This system is unique and liberating, because they challenge many of the traditional RPG's, while the lifting of the restrictions that we come to expect. Tickets are often big surprises, and you can throw sand storms and search lights, that layer of complications general tactical considerations, such as unit weaknesses (scouts soldiers are vulnerable to shocks but can traverse long distances, for example) and cover the possibilities (you can behind Crouch sand bags or hide behind walls). But for all its complexity, Valkyria Chronicles is not difficult to work with, and it is a wonder that some of its user-friendly features are so unusual in the genre. You can almost every time midbattle, and you can reuse the same units within a single turn, although ammunition movement restrictions and reduced power and hold on the use of this particular aspect. And while you can permanently lose yards, you have a few curves to revive him or her by calling a doctor, after which the device is removed from the battlefield (but can be replaced or resummoned).
But while you lost units can be replaced by others, you want to stick to the one you have. That is not because you lose an experienced unit, you do not level individuals, but an entire class at once. Every scout, for example, at the same level, regardless of what you send to the battle. On the contrary, it is because each individual soldier is incredible. They are all physically unique and often humorous voice-overs paint each unit broadly, which will keep you invested in the person that you find fun. It is not difficult to get to the meek engineer named Homer when he proclaims his loneliness when separated from his peers. Some units also distinctive status effects on the battlefield, and in some cases, can earn a new weapon after combat and can assign to a particular favorite. All these aspects raise your units are randomly attract recruits and help you in the game is slow motion story.
The individual missions are great, the award of a variety of interesting obstacles in the way and forces you environments to your advantage. Mines can be scattered on sniper towers can be a bird's eye and improvised trenches can provide coverage. Some of them may take a few tries if you get a feeling for the card, but rising to the challenges of a mission on the fly is very satisfactory. Cards, such as a desert country setting swirling with sand and strewn with lid opportunities visually attractive and offer many tactical possibilities. Other levels, such as the one where you need to knock down barriers to the delay of a tank of the slow progress, are smart and fun, while the elements that are simply annoying in similar games (such as late-arriving reinforcements groups) provide additional challenge without feel cheap.
Although it is easy to Valkyria Chronicles' individuality, suffering from a number of notable cases, the artificial intelligence main among them. Your enemy AI often hesitate measures will your mind. Tanks waste whole turns driving, but only to return to exactly the same place. The AI will Summon a half-dozen reinforcement Sniper, which can not return fire during the player's turn, when you have multiple nearby shock Troopers ready to take them down in a single turn. Scouts directly to whole groups of soldiers. Once this problem is prominent, the challenge - and so the sense of a reward for a completed mission - slightly. The sensitive collision detection can be a little awkward, so you do not always able to maneuver around a character with as much freedom as you want, and the camera is an occasional annoyance in close quarters.
But in a game as good as smart and Valkyria Chronicles, it is easy to look past these issues and take comfort in his fun and intelligent take on a genre that has enough space to grow. But while it is a great step forward for the strategy RPG's, it is a beautiful and fun game in its own right, and if you have a PlayStation 3, you also need a copy of Valkyria Chronicles.