From the outset, the Persona series has mixed traditional dungeon crawling with stories in philosophical ideas about identity and self-esteem entered. After the breakout success of Persona 3-4, developer Atlus has released a remake of the ancestor of the series - on the first PlayStation in 1996 - for the PSP to give him another chance. While Shin Megami Tensei: Persona has an improved soundtrack, a redesigned interface, new animated cutscenes, and a location significantly improved to a school of unapologetically old gameplay mechanics, and sensitivities, it is a relic of the past, not the keep it simple measurement step with today's standards. Even hardcore fans of Persona should carefully consider this purchase: When you fight a big fan of repetition and dungeon exploration is endless, this is not the game for you.
After a seemingly harmless game gives the silent protagonist and his friends from school, the opportunity to call their events "me" as "personal", you become central actors in the struggle between good and evil and we must and overcome their own internal demons. In the main plot branches, struggling against members of the team, the head of a company to their dark world of his nihilistic agenda save - about your standard story, but embellished with an interesting philosophical meditation on the nature of man. However, they can also choose a different path: by adding a number of steps you can activate the infamous "Snow Queen" research, which has been shortened from the original version of the United States for a story very different.
Although the persona has organized a series of rooms isometric 3rd person and on a new design as you travel from one place to another, the vast majority of the game the first person dungeon exploration through the winding mazes. Each dungeon has its own visual theme, but the weather was not good for graphics of Persona, and walking through a maze MULTIFLOOR where everything seems the same speed drill. If you are not browsing the twisted maze, you spend most of their time in combat, as assessed by the ridiculously high random encounter.
In most battles, you call yourself to do battle with a multitude of demons. Unlike most RPGs, Shin Megami Tensei is: Persona you choose, talk to your enemies for a wide range of results. Each group has four options, which sing of your opponent's flattering to them, the opponents of impact, depending on their personality traits. An enemy shy easily frightened, for example, when a demon can open eyes affectionately. If your negotiations are favorable, you may even be a hostile spell card that will be used to provide multiple characters can win. Unfortunately, novelty is the inclusion of bears thins quickly your enemies. Besides the ability to work magic cards, this is not a particularly useful feature, since the frequency of the battle negates the advantage that you leave your enemies in peace.
Talking is not always an option, however, and when it comes to fall-back plans, you can count on many other things. Each character has a melee weapon and a gun, and everyone can afford a maximum of three characters to cast a spell. Attacks and spells have different areas of concern or areas. As such, it is important to the formation that appears in your party, which can be fitted inside or outside of battle tested. Whatever decide how to fight, but fighting is very slow - (even if you disable the animations load personae almost a necessity to make tolerable in combat) - fighting annoying and extremely frustrating to do. Even more maddening by the fact that everyone deserves the group members to experience his or her contributions in the fight, which means that if you are the battlefield micromanagement at any time, your party will be unevenly distributed level and still requires more attention, but to balance things.
That's about as interesting as the dungeons get.
Not in the few moments that you explore dungeons or on the way to one, it does not do much. You can by new equipment or in the city, securing new characters in the Velvet room, shop or play a game of chance in stopping several Casino 1999th Regarding the dungeons, these sites were boring, unappealing graphics, not dazzle. When visuals really shine all new cel-shaded cutscenes, and the revised map, but for a game that offers dozens of hours of gameplay, you should spend a little time, unfortunately, as these parties.
Shin Megami Tensei: Persona is, by modern standards RPG, a relic of the past that simply can not resist the offers today. Even with the variety of improvements made to the original PlayStation version, it is always an experience full of fundamental flaws. Even the most devoted fans of the Persona expected (in particular, should be something like Persona 3 or 4) to think twice about playing, combat system because of its monotonous dungeon exploration and tasteless.
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