
Whenever someone asks me to describe Flower, Sun and Rain to them, I customarily sum it up in one sentence: "Groundhog Day meets Twin Peaks." Every morning, Mondo wakes up to the handset in his inn room, collapses out of bed (literally), helps a strange eccentric by way of an even supplementary uncanny task, then watches the sky burst keen on flames as a 747 explodes in the skyline. Lose color to black, cue the music, and the day starts yet again starting piazza one. From creating a improvised afro wig for a pair off of charge stars turned comedians to re-uniting an engaged link by tuning a busted house of worship organ, the puzzles no more than get additional and supplementary insane as each day passes - or reboots, as the set of circumstances may be. While its mind-boggling presentation is trusty to keep apart from supplementary time-honored gamers, there's no denying with the purpose of Flower, Sun and precipitation is a testing with the intention of agreed thrives in its bizarre environment. When it works, it really works. When it doesn't... well, be for sure to buy a defensive indictment for your DS.
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